Welcome to SADSOG.com

Who is SAD-SOG?


Established in October 2009, SAD – SOG is an international gaming community open to all adult gamers who desire to belong to an exclusive team. Formed in the spirit of the CIA Special Activities Division – Special Operations Group, we seek dedicated, innovative and tactical gamers. We are primarily focused in the First Person Shooter genre however, we also venture into several other genres and game types. Although our community attracts many veterans we are open to all gamers.

Anyone is eligible to sign up for the team BUT please keep in mind that joining a special operations team is NOT for everyone. Spec Ops teams by nature of their mission attract type-A personalities. People who are outgoing, outspoken, highly motivated, driven, creative thinkers, operate well individually or on a team and (win or lose) have a “never quit” persona. SAD-SOG is no exception. We attract the same quality candidates. All of the afformentioned traits will be tested during your intial 30 day screening. Only those who can operate in a team environment will be allowed to remain part of SOG.

We are NOT looking for star players with high KDR’s. We ARE looking for committed, loyal, team players who communicate and would rather spend a game with no kills and sacrifice for the win than someone who is a John Rambo and single handedly takes out the team with no communication or coordination with other teammates. In short, we seek gamers of ALL abilities who are true and dedicated team players.

SAD-SOG does maintain a few rules in order to participate with the clan. First and foremost we REQUIRE all new candidates to add the team to their friends list. Second you must be 18 years of age or older and lastly, we do not accept glitchers, hackers or trolls. SAD-SOG is a legitmate gaming clan. We do not allow use of enhancement devices such as a mouse and keyboard, hacking, glitching, lag switching or boosting. Using such devices, methods or styles will get you removed from the team immediately.

As a team, we maintain an engaged community, drama free, not focused on personal statistics and reputation built on demonstrated committment to the team.


What We Offer You


We are a true gaming community. We provide a moderated forum open to all individuals who seek gaming industry analysis, discussion and research that is deep and impactful.

Looking for a team with loyalty? Our community is 100% team member supported and funded. That means no advertisements or pesky pop-ups. Over 70% of our members have been with the team for over a year. We have over 51,000 member posts in our forum, covering 2100 topics, in 8 different categories and over 1.6 million page views (as of February 2013). We run an active community that is professionally led and moderated. We also provide an engaging community for those teammates who truly want to participate. SOG is high speed low drag.

Change breeds opportunity. SAD-SOG is also not opposed to change. We constantly review our format, presentation, structure and sites to ensure that we are providing a leading edge experience for all gamers.


AFO Hammer


SAD-SOG also offers an additional component to our community which is an optional, volunteer only, team with an intensive screening process and exclusive access to member only areas on the SAD-SOG forums. This team is known as AFO Hammer.

Team members of this elite group are authorized to fly team tags of SOG, SOGH or no tag at all. It is a tight knit group, usually around 40 teammates and most members have been with SOG for over a year or more. Once you have completed your 30 day screening period you are eligible to apply for AFO Hammer.


Join Us


Click on the "Register" link above, become a SOG member today! It’s free!

We look forward to seeing you in the forums and online!


Official SOG Patch

SAEPE EXPERTUS, SEMPER FIDELIS, FRATER INFINITAS

Often Tested, Always Faithful, Brothers Forever



Re: Multi-Player Components
Last Poster: RogueM99 in SOG Design on Yesterday at 06:00:15 PM
I like the idea of complexity later in the leveling process. I've gotten bored of leveling after a certain point and the prospect of bragging rights are useless with stat padding. This would truly fix both situations.




MP would need a large amount of QUALITY maps. Not alot of filler maps. I'm thinking of between 20-40 different maps to start off with. Se

Re: Project Story
Last Poster: RogueM99 in SOG Design on Yesterday at 06:27:47 PM
Google docs?


Another pet project of mine, is to develop a collaboration tool that I can use and modify on my own. Available to be shared with a login on any computer where you can accept changes to the "Ideas Cloud", keep them separate or incorporate them into your vers

Title Ideas
Last Poster: ForceReconCo in SOG Design on Yesterday at 05:00:44 PM
I think we need more of our story nailed down first before we come up with a title but putting this out there as a bookmark.
Re: Overview
Last Poster: azscott in SOG Design on Today at 01:31:03 AM
Are you creating a game?
I would like to see a combination between the vehicles and map sizes in Battlefield and the faster game play of COD. I would like to have the ability to play both night or day and use NVG's as a perk or attachment.
I would also like to see a great jungle map like something out of Costa Rica where you not only have to watch out for enemy troops bu

Re: Trailer
Last Poster: RogueM99 in Call of Duty: Ghosts (Next-Gen) on Yesterday at 03:48:32 PM
Customizing avatars was a request I remember backing back before MW2 came out. Only took them a whole new console to get in in there. ;)

I think it comes down to performance...I can imagine that the r

 Forum Staff

ForceReconCo
SAD-SOG Admin

RogueM99
SAD-SOG Admin

st4ngeI2
SAD-SOG Admin

BiohazardMonk
SAD-SOG Admin

hangowood
SOG Team Leader

Jim__Jim
SOG Team Leader